Comrades Can You Battle Ignis Again
Ignis is a supportive party member in Final Fantasy XV who ofttimes stays near Noctis in the heat of battle. He wields a pair of daggers as his Primary Arm. He can switch comfortably from a standard grip and a reverse grip for variable attacks. He tin also toss one into the air and kick it at the foe he is fighting. His Secondary Arm is polearms. Like all political party members, he can also equip elemental grenades as a Secondary Arm.
Ignis possesses the most powerful blindside link out of all of Noctis's friends. Information technology is executed if Noctis attacks an enemy from behind with a greatsword, in which Noctis and Ignis perform six powerful blows to the enemy.
Afterward patch 1.nineteen, Ignis can be used every bit the lead character via grapheme bandy. He plays identically to how he handles in Final Fantasy 15: Episode Ignis. Ignis cannot exist switched to during capacity 10 to xiii. His "leisure" activity is cooking, and he tin can larn numerous recipes to cook at campsites from the ingredients the political party has. He can besides be fought against as a training opponent when he is available in the political party in the Lucian overworld.
Contents
- ane Party member
- one.i Stats
- 1.2 Abilities
- 1.2.1 Teamwork
- one.ii.two Techniques
- i.2.3 Linked attacks
- 1.ii.four Character swap
- 1.3 Equipment
- 1.iii.1 Daggers
- 1.three.two Polearms
- 1.iii.iii Accessories
- one.three.four Attire
- two Chocobo racing
- 3 Training
- iv Cooking
- 4.1 Nutrient
- five Downloadable content
- 5.ane Final Fantasy XV: Episode Ignis
- 5.2 Final Fantasy 15: Comrades
- 6 Behind the scenes
- seven Gallery
- 8 References
Political party member [ ]
Ignis is the most supportive party member, excelling in both consistent harm output and existence a helping hand. He is well counterbalanced in terms of stats, defective any glaring weaknesses, and has a ameliorate Magic stat than Gladiolus and Prompto.
Wielding daggers and polearms, Ignis is fast and constant. When playing equally Noctis, Ignis ofttimes stays near him or stands in front end of the player to shield them (he also does this to Aranea when she is in the party every bit a guest). Ignis'southward fighting mode changes after Chapter 9 when his mobility becomes express. In Affiliate fourteen this has improved, just he will prefer to throw daggers and polearms rather than use them for closer quarters combat.
It is advisable to keep him away from more powerful enemies, as his endurance will not permit him to take heavy blows. His skills focus on helping out the team from instantly analyzing monsters with Libra, debuffing enemies, to healing. As Noctis's party member, Ignis learns First Help abilities from the Recovery grid in the Ascent that let him recover his ain health when low.
Stats [ ]
Ignis's base statistics, ignoring stat boosts from weapons and attire.
Level | HP | Strength | Vitality | Magic | Spirit |
---|---|---|---|---|---|
1 | 339 | 17 | 31 | 24 | 51 |
Abilities [ ]
Teamwork [ ]
Ignis learns the post-obit Teamwork skills from the Rise Filigree. He volition utilise them independently.
Name | Outcome |
---|---|
Analyze | Ignis attempts to inflict Libra on one enemy, using browse fourth dimension equally resistance value. Used as first action when battle starts, sometimes more than once. No weapon requirement. If Ignis's daggers have an innate a status ailment, he can inflict enemies with information technology with Analyze (doesn't work for Vigilantes' Stop). He still tries to employ the ability on enemies that are immune. |
Lancet | Ignis counterattacks with a polearm and drain 100% of the damage when ain HP is low. Damage modifier: x2.five. Can just restore current HP once. The attack can miss. |
Regenerate | Ignis heals an ally with a subconscious item when his ain HP is high. No weapon requirement. Ignis will utilize a free item that applies Revitalized for a few seconds and he can apply this consecutively. He can still use his Good/Chiliad Chamberlain accessories in conjunction. He has to be nigh the target to activate and the action can be interrupted. Exceptionally, he can apply it to someone in Danger to instantly recover them. |
Venom Fang | When Noctis is performing a Blitz philharmonic, Poison the target for sixty seconds with daggers. Damage modifier: x1 |
Virulent Venom | Increases Venom Fang impairment modifier to x1.5 |
The group Teamwork skills also apply to Ignis. The linking skills make linked attacks (see below) stronger, whereas the Deathblow abilities have Ignis perform specific abilities on enemies that are in vulnerable state. Which Deathblow Ignis uses depends on equipment; if he has a spear equipped, he volition only utilise that. Ignis's spear Deathblow is the strongest of all Deathblows. Ultimate Deathblow boosts the damage dealt.
Techniques [ ]
Ignis'south Techniques range widely in purpose, from strategic offensives to issuing support, including healing and granting status buffs.
His default Technique is Marker, where he tosses up to four daggers, each striking a dissimilar enemy on the field and inflicting impairment, which causes Noctis to warp-strike to them dealing follow-up harm. Killing enemies this way will not grant AP. It costs a single tech bar.
Enhancement has Ignis pull out a Magic Flask and imbue Noctis's weapons with Flameboost, Frostboost, or Stormboost, depending on the enemy aimed at by the actor, also boosting his weapon forcefulness. Ignis tin't imbue Noctis's weapon with Darkness or Light. The critical version of the Technique lengthens the buff's elapsing. The effects can stack and tin can persist after battle, but reapplying a buff won't reset the duration. Information technology costs a single tech bar.
Regroup has Ignis signal an urgent command to fall back and band together, summoning the party to his call. Forth with restoring well-nigh of everyone'due south HP, it will lift any allies from Danger state. The critical version too buffs the party with Stalwart. Regroup won't heal poisoned or Downed party members, and won't restore Max HP, though poisoned allies nonetheless recover from Danger. The party is briefly invincible after Ignis finishes speaking, but Prompto and Gladiolus are vulnerable before then. It costs two tech confined.
Overwhelm has Ignis commence a full on assault with the party towards one enemy. It is ane of Ignis's more powerful but studious Techniques to main; Noctis retains normal attacks with his equipped weapon (will idle if holding magic or the Ring of the Lucii), while allies can additionally utilize Deathblows in unlocked, and their secondary weapons if equipped. The party is invincible for the duration of the onslaught. Depending on the enemy's size and mobility, the Technique can terminate up overwhelming a target with a constant stream of blows, or end up sloppy with inconsistent and missed attacks. The technique ends prematurely if the target perishes. It costs two tech bars.
Starting from Chapter ten, Ignis gains the ability Libra Elementia. Sensing and analyzing an opponent's properties, Ignis exploits its elemental weakness by tossing a free Magic Flask of his ain onto them, targeting their advisable vulnerability. It costs a single tech bar.
Sagefire is Ignis's Level iii Technique. Upon coalescing flame with both daggers drawn, Ignis rushes in with a headstrong charge on the designated enemy. Depending on the altitude and whether he makes it to the target, Sagefire volition consume the opponent and those near it in an explosion should it state, or will run into Ignis cast off the flame into a behemothic stationary pyre should he miss. Information technology is a devastating Fire attack that tin can break appendages. Uniquely, its damage is additional by Ignis's Magic stat. It costs three tech bars.
The Limit Pause node in the Rising lets Ignis break the damage limit of 9999 when using Techniques. Sagefire, and occasionally Libra Elementia tend to surpass the limit.
Linked attacks [ ]
When parrying an enemy's attack (called link-strike) or blindsiding them (called blindside link) as Noctis wielding either a ane-handed sword, polearm, or a greatsword, Ignis has a chance to bring together in for a linked attack. He must be well-nigh Noctis (with the Friendship Band equipped, he can be a little farther away), not incapacitated, and not amid performing another activeness. He has i link-strike per weapon blazon, merely various blindside links; if a blindside link triggers with Ignis the game chooses randomly which attack to employ, although some require Ignis to accept a polearm equipped as a secondary arm to appear. Still, when Ignis has a polearm, he doesn't announced to be using some of his daggers linked attacks much, or at all. Linked attacks only happen in the main game when playing as Noctis. Ignis's linked attacks tend to trigger the most often as his AI has him stay virtually the player.
Player'southward weapon | Ignis's weapon | Type | Description |
---|---|---|---|
Sword | Daggers | Link-strike | Noctis strikes the enemy whose attack he parried with his sword while Ignis throws his daggers at it. The two stand back to back while Ignis pushes his spectacles upward. |
Sword | Daggers | Bang | Ignis cartwheels toward Noctis's enemy to hit information technology while Noctis cartwheels abroad from it. |
Sword | Daggers | Bang | Noctis manifests his sword while Ignis manifests his daggers and both slide forwards crossing each other's path. |
Sword | Polearm | Bang | Ignis approaches while somersaulting and Noctis joins him, both somersaulting an enemy at the same fourth dimension. (Video) |
Polearm | Polearm* (Noctis's polearm) | Link-strike | Ignis jumps over Noctis who throws the spear he but used for parrying into the air. Ignis grabs it midair and lands on the enemy, skewering it. Ignis returns the spear to Noctis. (Video) |
Polearm | Daggers | Blindside | Noctis attacks and crouches down, Ignis jumping over him to stab Noctis'due south target. (Video) |
Polearm | Daggers | Blindside | Ignis performs a combo assault on Noctis's target with his daggers, and Noctis performs a finisher with his polearm. |
Polearm | Polearm | Blindside | Ignis throws his spear at a jumping Noctis who dual-wields spears to skewer his target. |
Greatsword | Daggers | Link-strike | Ignis joins Noctis'south counterattack on an enemy. |
Greatsword | Daggers | Bang | Noctis does a jumping attack on an enemy and stays downward at the end of it, while Ignis rolls over Noctis's crouched body to assault his target with daggers. |
Greatsword | Daggers | Blindside | Noctis hangs dorsum while Ignis slides by him, attacks the enemy and then cartwheels away while Noctis performs a finisher with his greatsword. |
Greatsword | Polearm | Bang | Noctis attacks get-go. Ignis swoops past him to strike Noctis's target with his spear. The ii continue attacking together. |
Ignis can perform linked attacks with Ravus Nox Fleuret in Episode Ignis. They trigger randomly when attacking an enemy, unlike in the main game where they are tied to parries and blindsides. The game does non brandish the linked assail message on-screen. The linked set on is adamant by the element currently in use. The role player tin can link once per element, and so needs to change chemical element for a linked assault to trigger again. However, if the thespian immediately swaps to another element they can keep doing linked attacks in quick succession if they are lucky.[1]
- Flamebind: Ignis and Ravus attack Ignis'southward target with their weapons, and so kick it in unison.
- Frostbind: Ignis and Ravus attack Ignis'southward target with their weapons while twirling.
- Stormbind: Ignis and Ravus stab Ignis'southward target with their weapons at the same time.
Character swap [ ]
The histrion tin learn the ability to swap to Ignis during battle from the Ascension Filigree for 20 AP. Ignis imbues his daggers with elements, able to freely modify between Fire, Ice, and Lightning attacks. He excels in dodging and agile movements. He can both contrivance-roll in Danger state and recover from it on his own past pressing the Warp button, regaining some HP. He cannot make use of his Magic stat in any mode, and his equipped polearm volition but impact his counterstrike and High Jump.
Ignis's MP functions like to Gladiolus'southward: he has 100 base of operations MP, he constantly loses MP when holding the stage button, he recovers it very quickly, his Stasis period is much shorter than Noctis's, and he cannot contrivance-whorl or brace attacks in Stasis. Like Gladiolus and Prompto, Ignis has Impervious by default when he is playable (Noctis needs to unlock it in Ascension for 333 AP), and has a bigger recovery window than Noctis. Impervious negates the damage the thespian simply took from some attacks by pressing the contrivance button just later on getting struck, fifty-fifty restoring Max HP or canceling an ailment inflicted by the attack. Ignis is the only fellow member with a visual prompt for Impervious, followed past another unique visual prompt that allows him to counterattack with his spear (different Noctis and Gladiolus, who block attacks in club to counter). If far from his target, Ignis's spear counter will be a lunge, which covers a lot of ground, while closer-ranged counters may take him take a broad swing. On rare occasions, particularly if attacked near a ledge, Impervious may exit Ignis airborne; triggering a counterstrike at this indicate will accept him throw his daggers at the enemy. Ignis's Impervious works on more than types of attacks than the rest of the party, especially weaker/dark elemental ones.
Ignis has a damage meter that starts at one.0 and goes upwards by .i per successful assail, maxing out of at 4.0. Higher numbers heave impairment inflicted and makes it easier to stagger enemies, knocking them into a vulnerable state. Taking impairment staggers Ignis and lowers the damage meter; the meter will drop rapidly if not attacking for at least a 2nd.
Ignis'due south "Full Clarity" unleashes a unique attack with the Warp button when the displayed gauge is fully charged, depending on which chemical element he has currently called. The histrion tin accuse information technology past holding the Warp button (leaving him vulnerable temporarily), attacking enemies, and by phasing through attacks.
Flamebound daggers unleash a long flurry of fire attacks, easily dispatching individual enemies. Tilting the analogue stick while attacking volition cause him to perform invincible dodges, similar to Noctis. Finishing the combo ends with a strong expanse nail. Flamebind has two aerial attacks, depending on the distance from the target, with the long range version making Ignis fling his daggers as projectiles. Flamebind's Total Clarity ability launches ten projectiles that habitation-in on multiple limbs of 1 target at one time. The projectiles can travel quite far, but will somewhen misemploy.
Frostbound daggers deal ice-elemental damage over a wide 360-degree radius. The combo ends with Ignis unleashing an expanse-of-effect water ice attack that tin stagger enemies. Frostbind has one aerial attack that functions similarly. Ignis tin can slowly walk around while attacking. Frostbind'due south Total Clarity ability is a single wide area assail that knocks enemies down and is specially effective on magitek troopers.
Stormbound daggers swiftly home in on enemies beyond the field, hit up to six times. When locked on to a target, Ignis focuses on information technology. Not locking on has Ignis switch targets for every striking and the player can move the counterpart stick to direct his set on. Releasing the attack button has Ignis backflip. His aerial attack is like to Noctis's air dance, consuming MP besides, though his rapidly recharging MP makes information technology a negligible concern. He cannot gain significant meridian and won't be able to reach targets that are too high. Stormbind's Full Clarity assail strikes the locked-on target and whatever enemies under the Shocked status, with its ability boosted the more targets the player has shocked.
Ignis has three Tactical Art techniques. High Jump acts similar to Aranea's Dragoon Swoop at the toll of one tech bar. Ignis leaps towards his target (or direct down if there is none), dealing stiff area harm which scales off the impairment meter and breaks off enemy appendages, also granting AP for kills similar to Noctis's warp-strikes. He tin can still jump without a spear equipped. Overclock doubles the harm meter for a random element at the toll of two tech bars, able to reach 8.0 and also doubling its growth rate. A higher harm meter may visually intensify the elements. Using Overclock over again overwrites the last buff.
Quick Recipeh allows Ignis to melt a meal mid-battle. The result is random, yielding either a buff or a debuff with four possible outcomes. Both the buffs and the debuffs wear off if character-swapping to another character. Quick Recipeh becomes available later on immigration Episode Ignis once and obtaining the purchasable cookware during a second playthrough.
- "Terrible": Ignis hunches over and is afflicted with ii debuffs exclusive to him (impairment and Full Clarity meters driblet to 0, and he can't build them up once again until the effect wears off), plus Poison. The debuffs ignore immunities, though Poison can still be blocked with the Magitek Exosuits or healed with an item.
- "Bad": Ignis shakes his head and is afflicted with the two exclusive debuffs, neutering his damage and Total Clarity meters.
- "Nifty": Ignis clenches his fist in forepart of him, granting a unique buff that fills the Full Clarity estimate automatically.
- "Perfect": Ignis holds out a dish, granting the previous buff and making him immune to harm and stagger.
When charging the Full Clarity meter manually or using a Tactical Fine art, the damage meter will not drop.
Equipment [ ]
Daggers [ ]
Name | Attack | Critical | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
Daggers (recurring) | 20 | 8 | Max MP: +4 Magic: +5 +50% harm to enemies in vulnerable condition | Buy: 50 Sell: 25 | Default: Ignis at beginning of game Shop: Ch.i–8: Hammerhead |
Well balanced and lively daggers that inflict extra harm on vulnerable foes. | |||||
Avengers (recurring) | 43 | viii | Max MP: +four Magic: +5 Critical bonus when the wielder has low HP: Disquisitional + (5 + 1.5north)% where n is every percentage point reduction under thirty% HP | Buy: 150 Sell: 75 | Find: North of Iii Valleys (Leide; ) Shop: Ch.1–eight: Hammerhead, Galdin Quay, Prairie Outpost |
Daggers that unleash their total potential in times of peril. When the wielder is in poor wellness, they evangelize critical strikes against the foe. | |||||
Cutlasses (recurring) | 58 | eight | Max MP: +6 Magic: +ten x% chance to inflict Enfeebled | Buy: 300 Sell: 150 | Shop: Wiz Chocobo Post, Coernix Station - Cauthess |
Daggers for agile and cunning fighters. They sap the attacking strength of foes. | |||||
Mythril Knives (recurring) | 62 | viii | Max MP: +6 Magic: +50 | Buy: 600 Sell: 300 | Default: Noctis in Close Encounter of the Terra Kind Shop: Taelpar Rest Area, Lestallum |
With blades forged of mythril, these knives enhance the wielder's magic. | |||||
Plunderers | 111 | viii | Max MP: +x Magic: +x Absorbs elemental energy when dealing the finishing blow to an enemy | Purchase: — Sell: 1 | Trade: Caem Carrots x4 at Cape Caem farm |
Unique daggers crafted with Insomnian technology. They absorb the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Assassin's Daggers ( Assassin Daggers ) (recurring) | 126 | eight | Max MP: +7 Magic: +x 10% chance to inflict Poison | Buy: 1500 Sell: 750 | Detect: Malacchi Pond fishing spot (southeast from chocobo racing rails; ), Vesperpool region (southeast from the lake; ), Daurell Caverns (from the fishing spot, go upwards then right) Store: Lestallum, Verinas Mart - Ravatogh, Ch.seven: Purple vendor outside Steyliff Grove |
Blades favored by assassins, infused with venom. They may inflict poison with each strike. | |||||
Delta Daggers | 153 | 8 | Max MP: +six Magic: +fifteen 10% hazard to inflict Compromised | Buy: 5000 Sell: 2500 | Find: Near the Rock of Ravatogh ( ), Malmalam Thicket (south from the water ice eolith; ) Shop: Altissia, Cartanica, Tenebrae, Zegnautus Keep |
Short just mortiferous blades, designed to inflict gaping wounds, depriving foes of their defense force. | |||||
Plunderers 2 | 183 | 8 | Max MP: +15 Magic: +30 Absorbs elemental energy when dealing the finishing accident to an enemy | Buy: — Sell: 1 | Upgrade: Bring Plunderers to Cid with a Barbed Scythe |
An upgraded pair of unique daggers crafted with Insomnian technology. They absorb the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch i.03 | |||||
Chief Gauches (recurring) | 192 | 8 | Max MP: +vii Magic: +21 +50% damage to enemies in vulnerable status | Buy: 8000 Sell: 4000 | Default: Ignis in Ch.fourteen Store: Ch.14: Hammerhead, Kingsglaive Base Camp (Windows/Royal Edition) |
Well-counterbalanced and lively daggers that inflict extra harm on vulnerable foes. | |||||
Orichalcum (recurring) | 223 | viii | Max MP: +9 Magic: +twenty Light-elemental | Buy: 10000 Sell: 5000 | Find: Costlemark Tower (across the beam nearly the offset, top of the spiral; ) Store: Meldacio Hunter HQ |
Short blades infused with holy light. They are deadly when used against daemons, who fear all that is sacred. | |||||
Ulric'due south Kukris ( Ulric's Twin Swords ) (recurring) | 234 | 13 | Max HP: +282 Max MP: +24 Strength: +8 Vitality: +15 Magic: +48 Spirit: +twenty Shot Resistance: 21% Fire Resistance: v% Water ice Resistance: seven% Lightning Resistance: four% Dark Resistance: xix% +1% to HP and MP recovery rates | Purchase: — Sell: 15000 | Find: Defeat Psychomancer in Ch.14: Insomnia |
A pair of blades wielded past a hero who fought for the time to come of his homeland. One was forged in the Crown City, and the other in Galahd. | |||||
Organyx ( Organics/Ogrenix ) (recurring) | 248 | 8 | Max MP: +10 Vitality: +25 Magic: +23 Spirit: +32 Fire Resistance: 10% Ice Resistance: ten% Lightning Resistance: 10% Nighttime Resistance: 10% | Buy: — Sell: 6000 | Find: Ch.15: Galdin Quay (northward along the road; ), Ch.xv: Fociaugh Hollow maze (Level 10 campsite) |
Blades forged to exist the ultimate pair of daggers, enhacing nearly wielder attributes. | |||||
Vigilantes (recurring) | 290 | 8 | Max MP: +5 Magic: +20 5% chance to inflict Stop | Buy: — Sell: 7500 | Notice: Ch.15: Greyshire Glacial Grotto maze (kickoff oasis) |
A special alloy forms the core of this pair of blades. They cut with such force every bit to stop foes in their tracks. | |||||
Zwill Crossblade ( Solin Shape ) (recurring) | 345 | 8 | Max MP: +5 Magic: +25 +80% damage at total HP (calculated from current HP, not from max HP) | Purchase: — Sell: 10000 | Reward: Wondrous Weapon (Randolph) |
Blades for virtuosos who know how to avoid blows. Deadliest when the wielder is at total health. | |||||
Mage Mashers (recurring) | 66 | eight | Max MP: +13 Magic: +32 -30% Fire/Ice/Lightning harm | Buy: — Sell: — | Download: Pre-order bonus, Weapon: Mage Mashers (FFIX) DLC |
Daggers set with protective gems. They mitigate damage from fire, ice, and lightning when equipped. | |||||
Spelldaggers ( Elemental Daggers ) | 178 | 0 | Strength: +28 Spirit: +16 Exploits any enemy'southward elemental weakness Stays in inventory from the start of a new game | Buy: — Sell: — | Download: Complete Final Fantasy XV: Episode Ignis |
Daggers imbued with elemental energy. They deal devastating impairment to enemies vulnerable to a specific chemical element. | |||||
Garuda's Plumes ( Garuda Fangs ) | 176 | 8 | Max MP: +6 Strength: +22 Vitality: +24 Magic: +29 Spirit: +xx Strengthened aerial attacks | Buy: — Sell: 1 | Trade: 1x Mythril Knives & 1x Vortex Plumage & 10 Allagan Tomestones at Y'jhimei'south trading post in Perpetouss Keep Tin can exist purchased once |
Daggers that house the raging power of the Lady of the Vortex. Inflict great damage with aerial attacks. | |||||
Patch notes: Added in patch i.27 for Charlatan from Some other World | |||||
Plumes of the Vortex ( Vortex Fangs ) | 320 | 100 | Max MP: +60 Force: +31 Vitality: +31 Magic: +31 Spirit: +22 Bargain l% more than damage with aeriform attacks Aerial warping MP price halved Ever inflicts a critical striking Glows light-green in battle | Buy: — Sell: 1 | Trade: 1x Garuda's Plumes & 4x Vortex Feathers & Adamantite & 20 Allagan Tomestones OR just 99x Allagan Tomestones at Y'jhimei'south trading postal service in Perpetouss Keep Can be purchased once |
Daggers that unleash the raging ability of the Lady of the Vortex. Inflict groovy aeriform damage and reduce aerial MP consumption. | |||||
Patch notes: Added in patch 1.27 for Adventurer from Another World |
Polearms [ ]
Name | Assault | Disquisitional | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
Javelin (recurring) | 18 | 4 | Critical bonus when the wielder has low HP: Critical + (v + i.5due north)% where north is every percentage point reduction under 30% HP | Buy: 150 Sell: 75 | Default: Noctis at beginning of game Shop: Galdin Quay, Prairie Outpost |
A polearm that unleashes its full potential in times of peril. When the wielder is in poor health, it can evangelize critical strikes against the foe. | |||||
Bleed Lance | 33 | iv | Max MP: +5 Absorbs elemental energy when dealing the finishing accident to an enemy. Player gains a new Drain Lance in New Game Plus and chapter select. | Buy: — Sell: ane | Reward: Ill Tidings main quest (drops from the imperials guarding the hill overlooking Insomnia) |
A unique polearm crafted with insomnian applied science. It absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch one.03, and can be sold for ane gil. | |||||
Bleed Lance 2 | 48 | iv | Max MP: +11 Absorbs elemental energy when dealing the finishing blow to an enemy | Purchase: — Sell: 1 | Upgrade: Give Bleed Lance to Cid with Metal Flake |
An upgraded version of a unique polearm crafted with Insomnian technology. It absorbs the elemental power of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03. | |||||
Mythril Lance (recurring) | 55 | 4 | Magic: +32 | Purchase: 300 Sell: 150 | Shop: Wiz Chocobo Mail, Coernix Station - Cauthess |
With a blade forged of mythril, this polearm enhances the wielder's magic. | |||||
Rapier Lance ( Slash Pike ) | 68 | four | +eighty% breakage on body parts/appendages | Buy: 600 Sell: 300 | Default: Noctis in Close Encounter of the Terra Kind Shop: Taelpar Residue Expanse, Lestallum |
A polearm that pierces with the precision of a needle. Allows the wielder to destroy appendages with greater ease. | |||||
Storm Lance ( Trident ) (recurring) | 113 | four | Inflicts Lightning-based damage | Buy: 1500 Sell: 750 | Store: Taelpar Rest Area |
A polearm that crackles with electricity. Foes vulnerable to lightning best beware. | |||||
Ice Spear (recurring) | 133 | 4 | Inflicts Ice-based damage | Buy: 1500 Sell: 750 | Shop: Lestallum, Verinas Mart - Ravatogh, Ch.7 Imperial vendor outside Steyliff Grove |
A polearm with ice in its blade. Foes vulnerable to the cold best beware. | |||||
Wyvern Lance ( Flight Dragon Lance ) (recurring) | 161 | 4 | +50% harm in mid-air | Buy: 5000 Sell: 2500 | Find: Crestholm Channels ( ), Pitioss Ruins Shop: Altissia, Cartanica, Tenebrae, Zegnautus Keep |
A polearm said to have been the favored weapon of dragoons. It inflicts heavy impairment when airborne. | |||||
Drain Lance Three | 195 | 4 | Max MP: +11 Absorbs elemental energy when dealing the finishing blow to an enemy | Purchase: — Sell: ane | Upgrade: Requite Bleed Lance Two to Cid with Coeurl Whiskers |
The most powerful version of a unique polearm crafted with Insomnian technology. Information technology absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03. | |||||
Radiant Lance ( Glow Lance ) (recurring) | 205 | 4 | Lite-elemental | Buy: 10000 Sell: 5000 | Find: Costlemark Tower (starting time treasure in the dungeon; ), Pitioss Ruins Shop: Meldacio Hunter HQ, Ch.14: Hammerhead, Kingsglaive Base Military camp (Windows/Royal Edition) |
A polearm infused with holy low-cal. It is deadly when used against daemons, who fear all that is sacred. | |||||
Dragoon Lance (recurring) | 246 | 4 | Fire Resistance: 15% Water ice Resistance: 14% Lightning Resistance: sixteen% | Buy: — Sell: 6000 | Observe: Ch.15: Northwest of Coernix Station - Cauthess ( ) Reward: Dreadful Legend (Randolph) |
Made from the elementally resistant scales of dragons, this polearm protects its wielder by mitigating damage from burn down, ice, and lightning. | |||||
Precision Lance ( Precise Lance ) | 266 | 4 | +10% Critical Rate | Buy: — Sell: 7500 | Find: Ch.15: Daurell Caverns maze (final flooring) Reward: Totomostro minigame |
A polearm designed to help its wielder target an enemy's weak spot. Increases the odds of landing a critical hit. | |||||
Flayer ( Fang Tian Hua Ji ) (recurring) | 337 | iv | Finishers deal +80% damage | Purchase: — Sell: 10000 | Find: Ch.15: Steyliff Grove maze (final floor) |
A mysterious weapon of unknown origins, information technology finishes off a flurry of attacks with a devastating coup de grâce. | |||||
Gae Bolg (recurring) | 75 | 4 | +44% impairment when using warp-strikes | Buy: — Sell: — | Download: Pre-order bonus, Weapon: Gae Bolg (FFXIV) DLC |
A famed weapon whose total potential went long untapped. Information technology inflicts heavy damaged when used to warp-strike. |
Accessories [ ]
Some accessories are exclusive to Ignis.
Name | Effects | Value | Obtain |
---|---|---|---|
Friendship Band ( Friendship Misanga ) | Increases link-strike activation radius | Buy: — Sell: thou | Find: Balouve Mines, Greyshire Glacial Grotto, Crestholm Channels (player must be Lv.35+ for information technology to announced) |
An accessory that tin can be worn past Noctis's friends. Wearers can unleash link strikes even over great distances. | |||
The Good Chamberlain ( Basics of a Chamberlain ) | Ignis volition attempt to run over and heal the party leader, including himself, when their HP falls to half, assuming there are no obstructions | Buy: — Sell: 1000 | Detect: Costlemark Tower (after dropping down to a lower floor twice from where Thieves' Way was found, find at a expressionless end; Map), Ch.15: Fociaugh Hollow maze |
An accompaniment exclusively for Ignis. Automatically uses how-do-you-do-potion when the player-controlled character'southward HP falls to half. | |||
The 1000 Chamberlain ( Basics of a Grand Chamberlain ) | Ignis will attempt to run over and heal the party leader, including himself, when their HP falls to half, assuming in that location are no obstructions | Purchase: — Sell: 1500 | Discover: Ch.15: Fociaugh Hollow maze (Level half dozen correct path) |
An accessory exclusively for Ignis. Automatically uses an elixir when the player-controlled character's maximum HP falls to half. | |||
The Wanderer's Talisman | Max HP +10; Max MP +10; HP Recovery Rate +10%; Strength +ten; Vitality +x; Magic +10; Spirit +ten; Shot Res. +10%; Burn down Res. +ten%; Water ice Res. +x%; Lightning Res. +10%; Dark Res. +10%; Increases growth charge per unit of full clarity judge | Buy: — Sell: — | Reward: Chapter 14 quest A Glaive out of Time. Only one available Download: Sectional to Final Fantasy Xv Royal/Windows Edition |
Amulet infused with the power of the Lucii. Accelerates the rate at which Ignis gains total clarity. |
Attire [ ]
Name | Paradigm | Effect | Obtain |
---|---|---|---|
Crownsguard Fatigues ( Royal Baby-sit Unit of measurement Gainsay Compatible ) | Max HP +twenty% | Default | |
The battle garb of the Crownsguard. Designed to protect the wearer and increase their health. | |||
Crownsguard Fatigues (No Jacket) ( Imperial Guard Unit Combat Uniform (No Jacket) ) | Strength +20%; Magic +twenty% | Default | |
The battle garb of the Crownsguard, without the jacket. Designed to boost the wearer's strength in combat. | |||
Casual Outfit | Immune to Enfeebled, Disenchanted, Burnt, Frozen, Shocked | Default | |
Unproblematic, casual clothes. Designed to reduce against stat-reducing status ailments. | |||
Casual Outfit (No Jacket) | Disquisitional Rate +20% | Default | |
Simple, casual wearing apparel, without the jacket. Allows the wearer to motion freely and land critical hits more easily. | |||
Kingsglaive Garb ( The King's Swords Clothing ) | Vitality +30%; Spirit +xxx% | Master Quest: Reunion and Recovery | |
Clothes worn by the Kingsglaive. The inner lining defends against physical blows and invigorates the wearer's spirit. | |||
Kingsglaive Garb (No Jacket) ( The King'due south Swords Clothing (No Jacket) ) | HP Recovery Rate +vi% | Primary Quest: Reunion and Recovery | |
Wearing apparel worn by the Kingsglaive, minus the jacket. Allows the wearer to move freely and recover their force faster. | |||
Thermal Suit ( Heat-Resistant Protective Wear ) | Max HP +20%; Immune to Burnt; Allowed to Burn down elemental harm | Only during A Precious Source of Power (master quest) and hunts occurring inside the power plant. Permanently unlocked when picked up from outside the power station in Chapter xv | |
An extra thick, heat-resistant suit specially designed to increase the wearer's health and provide protection from fire. | |||
Magitek Exosuit ( Magitek Invincible ) | Makes the wearer invincible for a time. For mechanics, see here. | Added in patch 1.thirteen | |
A special accommodate recovered and repurposed by Cid. Uses magitek energy to generate a barrier that wards the wearer from impairment. | |||
Crownsguard Casual | Strength +30% | Complete Terminal Fantasy 15: Episode Ignis | |
The boxing garb of the Crownsguard, now drenched and disheveled after a series of harrowing events in Altissia. Boosts strength. | |||
Patch notes: Ignis'due south hairstyle was initially bugged and the same every bit in his regular model. This was fixed in patch 1.21. The hair doesn't change in Affiliate 14. | |||
Unkempt Crownsguard | Strength +35% | Complete Last Fantasy Xv: Episode Ignis | |
Drenched and disheveled set of Crownsguard fatigues. Heightens the wearer'south awareness in times of crisis and enhances their force. | |||
Patch notes: Added in patch ane.24. The hair doesn't change in Chapter 14. Has shader and transparency issues. | |||
Medjay Assassin's Robe | Immune to Instant Death | Obtained from the Assassin'south Festival (no longer available) | |
Designed to improve mobility, these robes protect the wearer from sudden death. | |||
Glamour Prism: Elezen | Vitality +24%; Spirit +50% | Complete Adventurer from Another Globe | |
A small crystal with an image of Elezen garments sealed inside. Enhances vitality and spirit. | |||
Patch notes: Added in patch 1.27 |
Chocobo racing [ ]
Ignis is the third chocobo racing opponent afterwards winning against Prompto and Gladiolus. Winning against him scores the Corsa Medal, and makes the "Total Field" form available. The Han Pear, Doman Pear (rainy), and O'Ghomoro Pear (night) can be found on his grade.
Ignis is tougher than Prompto and Gladiolus. Leveling up Noctis's chocobo and feeding information technology greens will make winning against him easier.
Ignis will also race alongside Prompto and Gladiolus in "Full Field", but if the player tin win confronting Ignis, they should be able to do this course every bit well.
Training [ ]
Primary commodity: Ignis (boss)
Ignis tin be fought against at campsites as a form of training. The player can scan him in Wait Mode to discover his weaknesses. He outset teams with Gladiolus on the level 17 grooming session, and returns to the "Vs. Everyone" and "Final Trial" sessions where the player must fight all three political party members at once. Ignis should be defeated first, every bit he heals the others with items.
Cooking [ ]
Ignis cooks for the party at campsites, apart from Affiliate 10 when the histrion can only have canned nutrient or cup noodles. In Chapter xiv, storywise, Ignis cooks i final fourth dimension. The only manner to gain benefits from meals from this point on is to travel to the past, buy food or gear up military camp, and and then return to the present. Ignis learns new recipes from collecting ingredients, trying new food at restaurants, from melt books that tin be bought from shops, Oric's Culinary Chronicles and Orienteering Checkpoint series, from magazines found in the wild, and from seeing new nutrient on signs and NPCs eating. Food eaten at military camp provides diverse buffs whose duration can exist extended via the Ascension Grid.
Ignis'south Cooking skill levels up the more than he cooks, earning him fifty-fifty more than recipes. Leveling up his cooking the first fourth dimension earns the Cooking Rookie achievement/trophy. Maxing it out yields Cooking Expert.
A fast and cheap method to level up Ignis'due south Cooking skill is to buy Luncheon Meat from the general store in Lestallum (50+ is enough to max out his Cooking) to cook Mystery Meat Sushi. After camping the role player tin can immediately camp again and cook the same meal. Doing this will max out Ignis'southward Cooking skill in most xx minutes.
Another fast and relatively cheap method is to have Noctis fish heavy fishes that can be used to make nutrient with another inexpensive ingredient, such as Garlic. This procedure may take a bit longer, merely volition enable the player to maximize Noctis's and Ignis's fishing and cooking skills respectively much faster than doing them separately, since the dishes made from these fishes build up Ignis's cooking skills quickly.
Food [ ]
Out of the group, Ignis has the strongest tastes. Many of his favorites reflect his pursuit of culinary perfection, from a whipped chiffon cake to seafood dishes, to even recreating the original Crow's Nest salmon. To obtain his favorite dishes requires the role player to improve Ignis'due south cooking skills. Eating Ignis's favorites at camp empowers his Techniques.
Downloadable content [ ]
Final Fantasy XV: Episode Ignis [ ]
The player takes control of Ignis, using the same mechanics as his character swap in the normal game.
In the first chapter of the episode, Ignis has a hook arm he tin can utilize to "warp", similar to Noctis in the main game.
At the end of the DLC, Ignis will proceeds the ability of the Ring of Lucii, dramatically enhancing his attack power. After finishing the episode, the player can fight Noctis as Ignis in a "Friendly Match".
Final Fantasy 15: Comrades [ ]
Ignis tin can be fought as an opponent. Winning against him is tough as he uses elemental spells to damage the main player, and uses his walking cane to do a 9999 disquisitional damage and information technology can instantly defeat the histrion.
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Behind the scenes [ ]
In the Final Fantasy 15 Episode Duscae demo Ignis is the only one able to use magic with his Cure spell, which is not present in the chief game. He could also utilize Venom Strike on enemies to poisonous substance them.
When Gladiolus is not in the party in Chapter vii and Ignis creates a new recipe, his situational dialog with Gladiolus can still trigger, but simply Ignis's lines will exist heard.
Gallery [ ]
References [ ]
- ↑ All Episode Ignis Link Strikes (spoilers) (Accessed: Feb 26, 2019) at reddit
maughanpurabbighty.blogspot.com
Source: https://finalfantasy.fandom.com/wiki/Ignis_(Final_Fantasy_XV_party_member)